DAYZ Standalone Devblog Posts New Screenshots, Panel Video
The guy heading up development of the DayZ Standalone is climbing Mount Everest. No, that’s not a metaphor for the developer trying to address all the hype and expectations of one of the most popular mods out there. He’s actually climbing Mt. Everest. I woke up today and had some Lucky Charms. That’s been my day so far.
During his absence, development of the much anticipated bean-eating simulator is going quite swimmingly, with their dev blog releasing several new screenshots, as well as a very long dev panel from PAX East. Check them out below.
These screenshots look… rough. Very Source Engine circa 2007, but I also understand this is pre-alpha material, not promo retail shots. The ship is actually a good environment concept for zombie survival: tight interiors, low light, with the possibility of zombie sounds all around you. Add some bandit firefights in this bad boy and you have yourself a pretty little number.
Here’s a very long video blog from PAX East, running about 89 minutes, and the PAX East Panel starts at around the 4 minute mark. The talk goes for about an hour, including a very good Q&A. Afterwards, there’s a fan circle with Dean Hall signing autographs and such. For some inexplicable reason, there’s several Where’s Waldo cosplayers. That I don’t understand.
The video covers the following:
- Inventory UI
- Updated environments
- New ragdoll skeletons
- Server client architecture