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DAYZ Standalone Devblog Posts New Screenshots, Panel Video

The guy heading up development of the DayZ Standalone is climbing Mount Everest. No, that’s not a metaphor for the developer trying to address all the hype and expectations of one of the most popular mods out there. He’s actually climbing Mt. Everest. I woke up today and had some Lucky Charms. That’s been my day so far.

During his absence, development of the much anticipated bean-eating simulator is going quite swimmingly, with their dev blog releasing several new screenshots, as well as a very long dev panel from PAX East. Check them out below.

dayz standalone

dayz standalone

dayz standalone

dayz standalone

These screenshots look… rough. Very Source Engine circa 2007, but I also understand this is pre-alpha material, not promo retail shots. The ship is actually a good environment concept for zombie survival: tight interiors, low light, with the possibility of zombie sounds all around you. Add some bandit firefights in this bad boy and you have yourself a pretty little number.

Here’s a very long video blog from PAX East, running about 89 minutes, and the PAX East Panel starts at around the 4 minute mark. The talk goes for about an hour, including a very good Q&A. Afterwards, there’s a fan circle with Dean Hall signing autographs and such. For some inexplicable reason, there’s several Where’s Waldo cosplayers. That I don’t understand.

The video covers the following:

  • Inventory UI
  • Updated environments
  • New ragdoll skeletons
  • Server client architecture

 DayZ Standalone is in pre-alpha, and you can follow their development blog here.

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Carl Wilhoyte

Carl Wilhoyte

Carl Wilhoyte is the Video Games Editor of a class warrior poet who writes about all things video games. He's sure everything is not under control and is not going to be okay. For a good time, follow his angry rants and smart thoughts on Twitter: @carlwilhoyte.