90 Year Old Grandma Tries Oculus Rift
After yesterday’s depressing, anarchic violence, I figured it was appropriate to post something genuinely sweet. YouTuber Paul Rivot recently got his hands on one of the Oculus Rift developer kits and let his 90 year old grandma take a spin. Check it out below:
Let’s put things in perspective. For Nana here, when she was born in 1923, this was the most advanced piece of technology:
That’s right, television. Vladimir Kosmich Zworykin, who sounds like a Call of Duty villain, first patented the concept of a “television system”. Less than a century later, there’s an affordable 3D virtual reality headset: a head-tracking, immersive TV set you can wear on your face and blows Grandma’s mind. Listen to Nana there, that is the sound of someone experiencing something revolutionary. You just want to hug her.
The Oculus Rift has just as much potential as the Wii in getting seniors and the disabled in on the fun with a new interface. Think of the possibilities with occupational and cognitive therapy, plus it’s a unique way for shut-in seniors with health issues to experience new, exciting things. Besides the fact this woman is freakin’ adorable, she’s the best advertisement the Oculus Rift could ever hope for in terms of its non-gaming applications. It’s also fun to note she has an almost identical experience to seasoned veteran gaming journalists who have been playing games all their lives: wonder and amazement at the Oculus Rift experience.
She even did a Reddit AMA about her experience as well, and it’s equally huggable. Yesterday, Paul Rivot posted an equally awww response video starring Grandma in which she thanks all the viewers:
Do you even Rift, bro? What struck me about this video is that it proves, beyond a shadow of a doubt, that cynicism is bad for gaming. Publishers with low expectations of their audience don’t make something like the Rift. Gamers, by their fickle and often contradictory nature, tend to be equal parts of both optimism and cynicism, simultaneously loving their gaming experience but are also poisoned by the toxic over-monetization of gaming nowadays. That toxicity breeds a sense of resentment for publishers, so publishers in turn respond with “See? They don’t care. Slap some stupid multiplayer and microtransactions on this thing and ship.” This example shows us, beyond the shadow of a doubt, that innovation isn’t just a bigger processor or more particle simulations, but rather a device that provides a unique, eye-opening, joyful experience.
As a wise man once said, “Be excellent to each other.” Another wise man also once said, “Game on.”